Today, I created a jing modeling how to evaluate a website using Alan November's REAL model (November, 2008). The website I evaluated was the Save the Northwest Tree Octopus site. The jing has been broken into two parts, so please view both. Enjoy!
Jing Part One:
Narducci_treeoctopus_part1
Jing Part Two:
Narducci_treeoctopus_part2
References:
November, A. (2008). Web literacy for educators. Thousand Oaks, CA: Corwin Press.
Sunday, 2 June 2013
Sunday, 24 February 2013
A Reflection on Bridging Learning Theory, Instruction, and Technology
Reading back over the “Personal
Theory of Learning” I developed during week one of this course, I can see that
my fundamental beliefs remain the same. I still believe that students learn
best through a hybrid combination of the different established theories of
learning, especially the cognitive, constructivist, and social learning
theories. I still do believe that there is a mental process that must take
place in order for connections to be made between new ideas and those already
established in one’s understandings. Likewise, I maintain that the
communication and collaboration components of the social learning theory play
an integral role in an individual’s learning experience. While my beliefs did
not change drastically, my general understanding of each of the learning
theories has certainly deepened. Instead of only knowing about these theories
through the observations made in my classroom and personal learning
experiences, I can now identify elements of them in the effective instructional
practices used in my classroom. For example, it is now clear to me how the art
of summarizing utilizes principles from the cognitivist learning theory, and
cooperative group activities support the ideas behind the social learning
theory.
An immediate adjustment that I will
make to my instructional practice is that I will cultivate the use of
educational technology as a learning tool more so than as an informational
tool. I can now see that I am guilty, as an educator, of monopolizing the use
of technology in my classroom. While educational technology may always play a
role in my daily lesson plans, it is disproportionately used as an
instructional tool. I would like to make my lessons more student-focused, and I
would like to create lessons where students have more of an opportunity to use
technology as a learning tool. Two tools that I am especially interested in
utilizing in my classroom are VoiceThread and webquests. Both of these tools
support the constructivist theory of learning. In each activity, students, or
student groups, are required to create an artifact or solve a problem to show
their learning. Both activities also embody elements of the social learning
theory as they encourage cooperative learning. I am excited to expand my use of
VoiceThread and webquests with my students. The practice and opportunity to
create useful applications for these tools within our coursework has prepared
me to use them in my class.
Looking at my classroom in its
current state, I am able to identify two areas that I would like to improve or
maintain over the long term. The first goal is to make my classroom into a more
student-centered environment, where my students regularly utilize educational
technology to construct artifacts, solve problems, and show their learning. The
utilization of the resources presented in this course will help me to solve
this goal. Incorporating tools such as webquests, advance organizers,
VoiceThreads, Power Points, Prezis, concept mapping, wikis, and blogs will
provide my students with opportunities to become proficient users of these
types of tools. I can work toward this goal by starting small and adding one
technology-based, student-focused activity per marking period. I can continue
to make additions until I have at least one activity per unit of learning in my
curriculum. The second goal that I endeavor to meet is to make my classroom
into a place where new ideas and technologies are welcome. Many of my current
students will be responsible for using technologies that have yet to be
invented when they embark on their career paths. I need to foster an
environment where it is permitted, and even encouraged, to experiment with new
media and technology. By opening up my plans to the inclusion of new ideas, and
staying abreast of innovative resources through learning communities and
technological blogs, my classroom will be a place where students can prepare
for their futures.
Wednesday, 6 February 2013
Social Learning in Action
The social
learning theories are built upon the premise that children learn best by
working with others to create artifacts to show their understanding. As the
name implies, a special importance is placed upon the conversations that result
from this kind of group work. In “Social Learning Theories,” Dr. Orey explains
that the communication that occurs within this type of learning can help to
make a concept more concrete and understandable for a child (Laureate
Education, Inc., 2011). Another element of social learning that Orey describes
is the creation of a social network within a class (Laureate Education, Inc.,
2011). One way that teachers can facilitate this type of networking is by
providing their students with cooperative learning experiences. In cooperative
learning, “students interact with each other in groups in ways that enhance
their learning” (Pitler, Hubbell, Kuhn, Malenoski, 2007, p.139). In a cooperative
learning experience, each individual group member’s ability to show
understanding is critical to the success of the overall group. Therefore,
students work together, and “each individual team member is responsible for learning
the material and also for helping the other members of the team learn” (Orey, 2001).
On last week’s discussion board, based
upon the topic of problem-based instruction, I focused on a web quest that I
have utilized in my classroom. This web quest requires student groups to act as
travel agencies and develop vacation packages to planets in our solar system.
While I have already focused on the elements of constructionism present in this
web quest, I did not expand upon the social aspects of the activity. Upon
grouping students, they each receive a specific job on their team: astronomer,
space suit designer, rocket specialist, or travel agent. The group’s goal is to
create a complete vacation package that will be accepted by the “investors” who
will listen to their presentation. In order to develop this package, each
position has its own task-specific research to complete and artifact to create.
However, students in each position do not work in isolation. They first “jigsaw”
to meet with the other students in the room who share their role. As all of the
rocket specialists or travel agents meet together, their conversations are
structured so that they discuss the specifics of their assigned
responsibilities. Since each child in this group (say, the entire group of spacesuit
designers) will later be working with the unique characteristics and elements
that are specific to their planet, students are able to utilize this time to brainstorm
together about their assigned artifacts. Once each student has a strong grasp
of their role, they regroup back with their travel agency partners to plan the
specifics of their group presentation and identify the interaction between
their jobs and the implications of different characteristics of their planet. Overall,
during the web quest, students work with at least two different groupings of
classmates to collaborate on alternate aspects of their final projects.
The example of this web quest shows
the connection between cooperative learning and the social learning theories. Cooperative
learning is “a teaching strategy which allows students to work together in
small groups with individuals of various talents, abilities and backgrounds to
accomplish a common goal” (Orey, 2001), and this web quest meets that criteria.
The idea that students utilize social skills and teamwork in order to create a
final artifact also clearly defines it as an example of social constructionism.
In Using Technology with Classroom
Instruction that Works, a variety of multimedia, web resources, and communication
software are provided as examples of technology-based cooperative learning activities
that can be used in a classroom. Key pals, wikis, and Voice Thread are three specific
examples of resources that can help to teach students how to collaborate with their
peers. The inclusion of this instructional strategy is critical within a
classroom because Pitler,
Hubbell, Kuhn, and Malenoski (2007) identify that, “to be prepared for the
fast-paced, virtual workplace that they will inherit, today’s students need to
be able to learn and produce cooperatively” (p. 139). Cooperative learning
activities can profoundly help students to develop the skills necessary to be
prepared for their futures.
Please visit
and comment on my static electricity voice thread in order to see collaboration
in action: http://walden.voicethread.com/share/4099120/
References:
Laureate Education, Inc. (Producer).
(2011). Program eight: Social learning theories [Video webcast]. Bridging learning theory, instruction and
technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Orey, M. (Ed.). (2001). Emerging
perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page
Pitler, H., Hubbell, E., Kuhn, M., &
Malenoski, K. (2007). Using technology with classroom instruction that
works. Alexandria, VA: ASCD.
Wednesday, 30 January 2013
Constructivism in Practice
The constructivist theory identifies
the acquisition of knowledge as a highly personal action. Each individual
constructs their own personal meaning as they assimilate or accommodate their
experiences into their existing schema (Laureate Education, Inc., 2011).
Constructionism, a theory on learning, elaborates upon constructivism and proclaims
that people learn best by constructing, or building, artifacts (Laureate
Education, Inc., 2011). The acts of generating and testing hypotheses are
intrinsically constructivist and constructionist in nature. As a student
develops a hypothesis, or an educated guess, they make predictions about cause
and effect relationships based upon the schema they already possess. When a
student tests a hypothesis, they have an opportunity to witness the actual
outcome to their prediction. The result can lead to a confirmation of their beliefs,
or it can lead to an altering of their beliefs as they make sense of what they witnessed.
For a curious student, this can also lead to the development of a new
hypothesis as they consider the consequences of changing a variable within the
experiment. The instructional strategy
of generating and testing hypotheses has many applications within a
constructivist/constructionist learning environment. The use of problem-based
and project-based learning experiences provides one such opportunity.
As a science teacher, the
generation and testing of hypotheses represents a critical component of my
curriculum and instruction. The use of experiments and inquiry-based activities
are woven into each unit of instruction that I cover. I feel very confident and
well-versed in the hands-on application of this instructional strategy.
However, I am not as experienced in the use of technology-based programs that
facilitate the generating and testing of hypotheses. Pitler, Hubbell, Kuhn, and
Malenoski (2007), identify six tasks that can be used in a classroom setting to
help students generate and test hypothesis, one of which is systems analysis. “In
a systems analysis, students study the parts of a system … and make predictions
about what would change if one or more parts… were altered or removed” (Pitler
et al., 2007, p. 203). The use of systems analysis helps students to identify
patterns and test their hypotheses on large-scale systems, such as the solar
system or ecosystem, which would be otherwise impossible to manipulate.
One electronic resource for
generating and testing hypotheses within a project-based context is called Astro-venture. This website,
provided through NASA, is geared for students in grades five through eight, and
is organized so that students show their understanding by designing an
artifact, a habitable planet, at the end of the activity. The animated,
kid-friendly module first asks students to make predictions on humans’ needs
for survival and the characteristics of our solar system that make life possible.
It then provides students with training and missions in astronomy, atmospheric
science, geology, and biology. During the “missions”, students generate and
test hypotheses on different topics, like the chemical composition of our
atmosphere and the size of our star. As they manipulate the variables, they are
able to watch the animated outcomes and then are prompted to record their
observations in a digital journal that is built into the module. When done with
each of the missions, students move on to the artifact creation portion where
they select the specifications for their own planet. Finally, when fully
designed, they can test their planet’s habitability. If it is uninhabitable, they
can go back, retest in the missions, and alter their hypothesized planet
specifications. I am so excited to have been introduced to Astro-Venture and plan on
utilizing it with a group of students during a science enrichment activity
period that I run. Making a hypothesis of my own, I predict that they will be
completely engaged in the activity, have meaningful learning occur, and enjoy
using this website.
References
Laureate
Education, Inc. (Producer). (2011). Program seven: Constructionist and
constructivist learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved
from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using
technology with classroom instruction that works. Alexandria, VA: ASCD.
Wednesday, 23 January 2013
Cognitive Learning Theories
Cognitivists
define learning “as a mental operation that takes place when information enters
through the senses, undergoes mental manipulation, is stored, and is finally
used” (Lever-Duffy & McDonald, 2008, p. 16). This process is outlined by
the information-processing model, which provides the basis for the cognitive learning
theories. New information is presented to the learner through their sensory
registers and moves into their short-term, or working, memory, before processing
into storage within their long-term memory (Laureate Education Inc., 2011a). Cognitive experts have identified different
elements of learning that help to move information through the stages of the
information processing model. Dual coding and elaboration are two examples of
integral parts of this networked model for learning (Laureate Education Inc.,
2011a). Connections made between ideas as a result of these two examples help
to make it possible for an individual to recall or apply previously learned
information.
Cues, questions,
and advance organizers are instructional strategies that can be used to
strengthen students’ “ability to retrieve, use, and organize information about
a topic” (Pitler, Hubbell, Kuhn, & Malenoski, 2007). Cues and questions
serve to activate connections within the mind’s network and help students to
recall related information that they already have stored within their brains. As
students encounter new information, advance organizers assist students in
focusing and classifying their learning (Pitler, et al., 2007). Teachers have
many options when turning to technology in order to support these instructional
strategies. When introducing a new topic, a teacher may find it helpful to
utilize expository, narrative, or graphic advance organizers to preview and
direct student learning (Pitler, et al., 2007). Organizing software, such as Kidspiration,
can be used to classify and draw connections between new ideas and students’ prior
knowledge. A variety of additional word processing, spreadsheet, organizing and
brainstorming, and multimedia resources exist which support the instructional strategies
of cues, questions, and advance organizers.
When working with
new information, learning deepens as students acquire the capacity to identify
the most important components and develop their own personal understanding of
the concept. Note taking and summarizing are two instructional strategies that
make this possible. In Using Technology
With Classroom Instruction that Works, it is explained that these
strategies “focus on enhancing students’ ability to synthesize information and
distill it into a concise new form” (Pitler, et al., 2007, p. 119). Features on
Microsoft Word, along with software like Inspiration and a variety of web
resources can be used to explicitly teach students how to summarize and take
notes. Groups of students can even collaborate to take notes or summarize a
topic on a wiki. Whether done individually, or as part of a group, note taking
and summarizing help students by providing a structured format to assist them
in processing information.
Different
cognitive, or mind, tools can also be used to assist students in processing
information that they would not otherwise be able to understand (Laureate
Education, Inc., 2011a). Students create concept maps to help organize and link
their ideas together visually (Laureate Education, Inc., 2011a). Creating connections and identifying
relationships between pieces of information helps to make learning meaningful. The
human brain is limited with the number of pieces of information it can process
and store in short-term memory. In this week’s video resource, Dr. Orey explains
that the limit extends to seven, plus or minus two, pieces of information at a
given time (Laureate Education Inc., 2011a). During concept mapping, a student classifies
information and develops connections between ideas, thereby working to move
information from short-term to long-term memory. According to Novak and Canas,
concept mapping “serves as a kind of template or scaffold to help to organize
knowledge and structure it, even though the structure must be built up piece by
piece with small units of interacting concept and propositional frameworks” (2008,
p. 7).
Meaningful
learning also occurs as students go through rich experiences. These episodic
memories can serve as foundations with which related new information can be connected
(Laureate Education Inc., 2011b). Engaging students in virtual field trips provides
them with episodic memories for content with which they may not have had any
other prior experience. It gives them an opportunity to connect content to the sights
and sounds that entered their sensory registers and were moved into short and
long-term memory during the experience. This type of activity also makes sites
and locations accessible that would not
have ordinarily been so because of time, distance, and financial constraints.
The
cognitive learning theories, and the information processing model on which they
are based, can be supported with a variety of instructional strategies and cognitive
tools. Cues, questions, and advance organizers activate prior knowledge and
focus learning, while note taking and summarizing help students to synthesize
information. Cognitive tools like concept mapping and the use of virtual field
trips help students to link ideas into a networked model of understanding.
References
Laureate Education, Inc. (Producer). (2011a). Program five: Cognitive
learning theory [Video webcast]. Bridging
learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Laureate Education,
Inc. (Producer). (2011b). Program six: Spotlight on technology: Virtual field
trips [Video webcast]. Bridging learning
theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Lever-Duffy, J., & McDonald, J. (2008). Teaching and learning with technology (3rd ed. pp.
2-35). Boston: Pearson Education.
Novak, J.D., & Canas, A.J. (2008). The theory underlying concept maps
and how to construct and use them, Technical Report IHMC CmapTools 2006-01 Rev
01-2008. Retrieved from the Institute for Human and Machine Cognition Web site:
http://cmap.ihmc.us/Publications/ResearchPapers/TheoryUnderlyingConceptMaps.pdf
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction
that works. Alexandria, VA: ASCD.
Wednesday, 16 January 2013
Behaviorism in Practice
In the field of
education, the ultimate goal is for students to learn new ideas and concepts.
For many years, experts have conducted research and theorized different ideas on
how students garner this fresh information. One theory, the behaviorist
learning theory, explains that learning manifests with an observable change in
behavior (Smith, 1999). Furthermore,”Behaviorist learning theories emphasize changes in behavior that result
from stimulus-response associations made by the learner” (Orey, 2001). Elements
of the behaviorist learning theory, namely positive and negative
reinforcements, punishments, and extinction are readily applied as part of
classroom management plans. However, this is not the only application for the
learning theory in classrooms of today. This week’s learning resources also
helped to identify the connections between behaviorism and the instructional
strategies of reinforcing effort and homework and practice.
According to Using
Technology with Classroom Instruction that Works, “reinforcing effort
enhances students’ understanding of the relationship between effort and achievement
by addressing their attitudes and beliefs about learning” (Pitler, Hubbell,
Kuhn, & Malenoski, 2007). Pitler, Hubbell, Kuhn, and Malenoski (2001)
suggest that students should be given instruction on the important role their
effort can play on their academic success, and that students should record and
track the correlation between their effort and achievement levels. This
instructional strategy supports behaviorist principles because it helps students
to develop and strengthen their awareness of this relationship. Using a rubric,
spreadsheet, or online data collector to record this information assists
students in visualizing the correlation between the specific actions or
behaviors that lead to positive outcomes. According to Parkay and Hass (2000), “the
desired response must be rewarded in order for learning to take place” (as
cited in Orey, 2001). In the case of using a rubric, the desired response is
rewarded with a high score.
While this strategy could be very powerful for
students who thoughtfully assess themselves, the relationship would be flawed
for any students who inaccurately rate themselves. Therefore, teacher-completed
rubrics should also be used to show the connection between effort and
achievement. As a fifth grade teacher, I find it critical to read an entire
rubric with my students before setting them loose to begin work. While
incredibly time-consuming and tedious, reading each rubric box, and identifying
the differences between the point values, highlights the specific expectations
and encourages many students to put in an appropriate amount of effort. If you
are in need of a highly task-specific rubric, one can easily be made in a
Microsoft Word chart or Microsoft Excel spreadsheet. Another reliable resource for
rubric creation is Rubistar. This
website also includes a large variety of premade rubrics that can be used as-is
or adapted to your specific assignment. Finally, the Easy
Assessment application can be used on iPads, iPhones, or iPods to create
rubrics and assess student work. While you have to pay to use this app ($1.99),
it also allows you to attach video or photographic evidence to support and
strengthen your assessment. You can also upload class lists and export
completed rubrics via Dropbox or email.
Another instructional strategy that supports the
behaviorist learning theory is that of homework and practice. “Having students
practice a skill or concept enhances their ability to reach the expected level
of proficiency” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 188). As part
of the behaviorist learning theory, Smith (1999) asserts that, in order for
learning to take place, students must frequently practice skills in a variety
of contexts. While time for practice is usually given during school hours,
homework is also often given as a continuation of that practice outside of the
classroom. As the world becomes more connected, homework increasingly requires
access to a web resource. Many textbook
series now contain a web component that can be used to assign homework online. My
school purchased our language arts series, Reading Street, with student
subscriptions to Pearson SuccessNet,
which I can use to assign homework. In fact, I can also use SuccessNet to assign homework to
my science students through our school’s online-only subscription to the Scott
Foresman Science series. Since I do not actually have the science text to use
in class, I also supplement my teaching with videos, animations, and content
from Discovery Education and Brainpop, both of which can be used to
assign homework.
In addition to using web resources for homework,
online educational games can be used to provide repetition and practice of skills.
“Online educational games have an inherent appeal and generate immediate
feedback that allows a student, parent, and teacher to monitor progress toward
mastery” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 195). My school
utilizes Study Island to provide
practice, repetition, and remediation of standards-based skills within the
context of online games. I have also had great success utilizing online games
to aid in the learning of typing. Freetypinggame.net
is one website that my students like to frequent. The gaming element brings out
their competitive natures, and they are able to practice their typing skills while
trying to improve upon their own personal best scores. Online games also help
to erase the tediousness of repetition while adding some fun to skills
practice.
Although the behaviorism may no longer be at the
forefront learning theories, its principles can still be effectively applied in
some areas of today’s classrooms. Many classroom management plans incorporate aspects
of positive and negative reinforcements and punishments. Strengthening the
relationship between effort and achievement and repetitive practice and
homework are also instructional strategies grounded in behaviorism that still
have an important role in the field of education.
References:
Orey, M. (Ed.). (2001). Emerging
perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page
Pitler, H., Hubbell, E., Kuhn, M.,
& Malenoski, K. (2007). Using technology with classroom instruction that
works. Alexandria, VA: ASCD.
Smith, K. (1999). The behaviourist
orientation to learning. In The encyclopedia of informal education.
Retrieved from http://www.infed.org/biblio/learning-behavourist.htm
Sunday, 12 August 2012
Reflections on “Understanding the Impact of Technology on Education, Work, and Society”
The world inhabited by today’s
digital learners looks drastically different from that of past generations. Computers,
cell phones, and video games have surrounded today’s students since they were
born, classifying them as “native speakers of the digital language” (Prenske,
2001). Dr. Bruce Berry, of the Baylor
College of Medicine, suggests that these “different kinds of experiences lead
to different brain structures” (as cited in Prenske, 2011). While not all
experts agree that current students’ brains have been altered by their exposure
to technology, most will agree that the way in which we need to teach these
students has changed. Advances in technology have broken down barriers in
communication and created new forums for worldwide collaboration. According to
Will Richardson (2010), “the walls of the classroom are literally made
irrelevant by the creation of communities of learners that span oceans, races,
genders, and generations” (p. 148). The opportunities for learning through technology
are endless and are constrained only by the willingness of educators to delve
into its integration.
Looking back on myself as a teacher
and individual prior to participating in the “Understanding the Impact of Technology on Education, Work,
and Society” course, I can now see that I have experienced growth in my
knowledge and understanding of the teaching styles and pedagogy I need to use to
teach in this digital world. Gaining first-hand experience in the use of web
2.0 tools such as blogs, wikis, and podcasts, has improved my technology skills
and provided me with the background training I need in order to model the use
of these programs to my students. In collaboratively building a wiki and
creating a blog and podcast, I have developed trouble-shooting skills that will
be helpful in the classroom. As an offshoot to the Walden coursework, I have thoughtfully
begun to consider specific ways in which I can integrate these tools into my
standing curriculum.
Prior to this course, I recognized differences between the
middle-school students I currently teach and those I attended middle school
with a decade and a half ago. While these differences were evident in my
personal experiences, the course readings and videos introduced me to Prensky’s
(2001) classifications of individuals as either digital natives or digital
immigrants. Prensky’s characteristics of digital natives were immediately recognizable
within my students in their capabilities of multitasking, expectation for and enjoyment
of readily available information, and their abilities to function best when
networked with their peers (Prensky, 2001). Exploration of the Partnership for
21st Century Skills website opened my eyes to the specific skills
set my students need to leave school with in order to be prepared to
participate in and compete in the global economy of the future. The
correlations between the 21st century skills described on the website and the data
on the skills currently lacking in graduates provided by nationwide employers through
the Critical Skills Survey were blatantly apparent (P21, 2011). This
information highlighted the imperativeness of the incorporation of these skills
into my instruction in order to ensure that I am adequately preparing my
students for their futures. My growth in understanding of the teaching and
learning processes has left me considering ideas for ways I can alter my teaching
in order to meet the needs of my digital native students.
One of the most valuable qualities that a teacher can model
to their students is a commitment to life-long learning. Through learning new
ideas and theories, I can expect my teaching practices and perspectives to
change over time. As the students and available technologies change, so, too,
should the classroom. One shift in education that this course has presented to
me is the switch from teacher-centered to learner-centered classrooms. In an
effort to support the development of 21st century skills, a teacher
should adjust their role in the classroom from that of the “owner” of the
content knowledge to that of a facilitator (Richardson, 2010). Allowing
students the opportunity to work collaboratively to solve problems transfers
the learning into their hands and gives them practice with working in an
environment similar to one they can expect to see in their future careers. My
learning does not stop with the conclusion of this class. With postings from
various educational blogs popping up in my RSS Feed daily, I have the
opportunity to constantly learn from experts and peers around the world. The
practical application of the resources presented in this class (blogs, wikis, and
podcasts) will certainly provide learning experiences, as well. The most
important way that I can continue to learn though, is by listening to my
students. In giving them a voice, an opinion on how they should be learning new
material, I will be able to stay relevant and familiar with the technological
advances that come along, and I will be able to integrate these innovations
into my teaching in an effort to increase student achievement.
One
long-term goal that I have for myself is to adapt my classroom and activities
so that the environment is more learner-centered. In order to accomplish this,
I plan to provide more opportunities for my students to determine the methods
in which they learn. My goal is to establish a classroom climate in which my
students feel comfortable in sharing their ideas for accomplishing goals and
solving problems. Ideally, I would like to do this by presenting them with a challenge
or project and allowing each student group to creatively and collaboratively
complete the task, utilizing any technological resource they have available to
them. I also will need to make a concerted effort to alter my role in the
classroom. Through the incorporation of more problem-based learning, I want to
take on the role of facilitator and help to guide my students through their
learning.
A second
long-term goal that I have for myself is to incorporate each of the web 2.0
tools that we were exposed to during this course. During the upcoming school
year, I plan to revamp the blogging program that I have previously used so that
students are able to communicate more frequently and authentically with one
another. I plan to utilize wikis during my science unit on meteorology. Instead
of creating a mini-book on a topic from the unit, I will be splitting my
classes up into groups to create digital mini-books with the help of a wiki. I
do not currently have any specific plans for the incorporation of podcasts.
However, I would like to develop a lesson utilizing this tool for the following
year. While I am expressing a commitment to utilizing these three examples of
web 2.0 resources, I do not want to be limited to just these. Through my
ongoing participation in a number of educational technology blogs, I would like
to stay abreast of any new technologies developed in the next two years, as
well.
Looking
back upon the “Practices to Support 21st Century Skills” checklist
that I completed at the beginning of this course, I am able to see specifically
how I have grown. Due to the fact that school has not been in session during
this course, I have not been able to actually make any changes to my teaching
practice. However, I have been able to edit the ways in which I hope to be
teaching. I now have a greater understanding and level of comfort with various
collaboration tools. I intend to allow my students the opportunity to use
various forms of collaborative technology in the upcoming school year. My
participation in this course has helped me to gain an understanding of how to
design a technology-rich classroom environment. It is my intention to model
appropriate technology integration and appropriate and effective technology use
in my work environment to my peers. Through my continued participation in
educational technology blogs, I also hope to connect with other education professionals
and participate in professional learning communities to further professional
development.
References:
Prensky, M. (2001a). Digital
natives, digital immigrants. On the Horizon, 9(5).
Richardson, W. (2010). Blogs, wikis, podcasts, and other powerful
web tools for classrooms (3rd ed.). Thousand Oaks, CA: Corwin.
The Partnership for 21st
Century Skills. (2011). The partnership for 21st century skills
[Website]. Retrieved from http://www.p21.org.
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