The constructivist theory identifies
the acquisition of knowledge as a highly personal action. Each individual
constructs their own personal meaning as they assimilate or accommodate their
experiences into their existing schema (Laureate Education, Inc., 2011).
Constructionism, a theory on learning, elaborates upon constructivism and proclaims
that people learn best by constructing, or building, artifacts (Laureate
Education, Inc., 2011). The acts of generating and testing hypotheses are
intrinsically constructivist and constructionist in nature. As a student
develops a hypothesis, or an educated guess, they make predictions about cause
and effect relationships based upon the schema they already possess. When a
student tests a hypothesis, they have an opportunity to witness the actual
outcome to their prediction. The result can lead to a confirmation of their beliefs,
or it can lead to an altering of their beliefs as they make sense of what they witnessed.
For a curious student, this can also lead to the development of a new
hypothesis as they consider the consequences of changing a variable within the
experiment. The instructional strategy
of generating and testing hypotheses has many applications within a
constructivist/constructionist learning environment. The use of problem-based
and project-based learning experiences provides one such opportunity.
As a science teacher, the
generation and testing of hypotheses represents a critical component of my
curriculum and instruction. The use of experiments and inquiry-based activities
are woven into each unit of instruction that I cover. I feel very confident and
well-versed in the hands-on application of this instructional strategy.
However, I am not as experienced in the use of technology-based programs that
facilitate the generating and testing of hypotheses. Pitler, Hubbell, Kuhn, and
Malenoski (2007), identify six tasks that can be used in a classroom setting to
help students generate and test hypothesis, one of which is systems analysis. “In
a systems analysis, students study the parts of a system … and make predictions
about what would change if one or more parts… were altered or removed” (Pitler
et al., 2007, p. 203). The use of systems analysis helps students to identify
patterns and test their hypotheses on large-scale systems, such as the solar
system or ecosystem, which would be otherwise impossible to manipulate.
One electronic resource for
generating and testing hypotheses within a project-based context is called Astro-venture. This website,
provided through NASA, is geared for students in grades five through eight, and
is organized so that students show their understanding by designing an
artifact, a habitable planet, at the end of the activity. The animated,
kid-friendly module first asks students to make predictions on humans’ needs
for survival and the characteristics of our solar system that make life possible.
It then provides students with training and missions in astronomy, atmospheric
science, geology, and biology. During the “missions”, students generate and
test hypotheses on different topics, like the chemical composition of our
atmosphere and the size of our star. As they manipulate the variables, they are
able to watch the animated outcomes and then are prompted to record their
observations in a digital journal that is built into the module. When done with
each of the missions, students move on to the artifact creation portion where
they select the specifications for their own planet. Finally, when fully
designed, they can test their planet’s habitability. If it is uninhabitable, they
can go back, retest in the missions, and alter their hypothesized planet
specifications. I am so excited to have been introduced to Astro-Venture and plan on
utilizing it with a group of students during a science enrichment activity
period that I run. Making a hypothesis of my own, I predict that they will be
completely engaged in the activity, have meaningful learning occur, and enjoy
using this website.
References
Laureate
Education, Inc. (Producer). (2011). Program seven: Constructionist and
constructivist learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved
from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using
technology with classroom instruction that works. Alexandria, VA: ASCD.
Liza,
ReplyDeleteI really liked what you said about the students having a chance to actually witness the outcome of their predictions in the science classroom. What a tremendous learning experience that is! I always enjoyed science because it often lends itself so naturally to hands-on activities and experiments. But in areas where a hands-on experiment is not possible, discussing biomes on other planets for example, it is great that you can use tools like Astro-Venture to allow your students to experiment and test hypotheses in a virtual environment. There is a large pool of resources for virtual experiments that are web-based and easily accessible. I did a quick search and found http://www.sciencekids.co.nz/gamesactivities.html which contains a large number of interactive virtual experiments geared towards middle school students that may take five to ten minutes for the students to work through. I hope you and your students enjoy Astro-Venture, and good luck as you search for other online tools to use in class! Thanks for sharing!
Ben
Ben,
ReplyDeleteWow! Thank you for sharing the science kids link. There are virtual experiments and activities on such a broad variety of science topics. This will certainly be a resource I can use with my fifth grade students. I'm always amazed by the wealth of resources a simple search can turn up. The trickiest part, for me, is remembering that I have collected all of these awesome, helpful tools, and finding the time to squeeze the best of them in!
Sincerely,
Liza
Astro-Venture sounds amazing and beneficial in reaching target goals. It seems that students would definitely be engaged in learning simply because they are creating something whether it be hands-on or virtually. How long will this project take and what type of preparation do you have to do for students?
ReplyDeleteSincerely,
Jean Filemu