Sunday, 18 August 2013

Final Update and Course Reflection


At the beginning of this course, I developed two distinct GAME plans that would help me to meet NETS-T technology standards. My first goal centered around my development of an authentic learning experience that I created for this class. My second goal was devoted to my joining of the Professional Development Committee at my school and all of the outcomes of participation in this. Because of the time frame of this course, I was unable to completely finish taking action on either of my goals. However, progress was made toward each of them.

                For my first goal, the development of the “Weather-Wise” authentic learning experience, I was able to create most of the necessary components. During the past weeks, I created five client profiles, explaining their specific vacation requests. I also developed the project explanation flipchart and the rubric that I will use to assess my students’ work. At this point, I only need to finish creating the custom Google search engine that my students will need to use in order to conduct their research. Once this has been completed, my lesson will be ready for implementation. I plan to put this into action later this fall, once my students have reached their unit on meteorology in science. At this point, I do not see any alterations that need to be made to my GAME plan, and I hope to continue moving through the action, monitoring, and evaluation steps.

                My second goal centered on me joining my school’s Professional Development Committee. Over the past two months, I have applied for and been appointed to this committee. I have also attended a summer planning meeting with my co-committee members. At this meeting, we discussed our goals for the upcoming year, including conducting a technology survey, attending a workshop on global collaboration, and piloting an “online classroom” platform. In my GAME plan, I specified that I would be creating an online portfolio throughout my participation on this committee. At this point, I have only gotten so far as to create a folder in which I have saved various documents, links, and resources related to the topics mentioned at our meeting. At this point, I would like to edit my GAME plan for this standard and specify that my new goal is to take the time to create this digital portfolio. I do not want too much time to pass before I organize these resources in a manner that makes them usable.

                Overall, I have enjoyed using the GAME plan to set goals, actions, and plans for monitoring and evaluating my progress. This has been especially helpful because it has taken the act of setting goals a step further than I normally would have done. In planning ahead and making considerations about the actions I will take to meet a goal, the ways I will monitor my progress, and the methods I will use to evaluate myself, I feel as though I set myself up for success. Formulating a goal is easy. However, I have seen within this activity that it is in the defining of the last three components that has the greatest impact for a successful outcome.  This is a concept that I intend to carry into my future instructional practices. I also hope to incorporate this type of planning into my students’ educational experiences. I believe that in creating a GAME plan, a student will develop a realistic, attainable strategy for meeting goals. Ultimately, this is a lesson that can serve my students well beyond my classroom, and it can lead to their development of an approach that can assist them in meeting their goals lifelong.

                Within this course, I was given an opportunity to develop a technology-rich mini unit for my science content area. I look forward to implementing it in my classroom this fall. As a content area teacher, I have always felt it was important to incorporate technology into my instruction. In fact, this is what led me to entering the Walden program. The new school year begins in just a few short weeks, and as it does, I hope to take some of the ideas that I garnered in this class and implement them into my classroom.

I enjoyed learning more about problem-based learning, and I now understand how it, specifically, can be implemented into a content area. The act of creating a lesson that did just that took a bit of the mystery out of the process, and it helped me to internalize the difference between problem-based learning and project-based learning, a confusion with which I admittedly entered this class. As an avid user of social networking, it was interesting to consider its applications within the classroom setting. I look forward to incorporating wikis more into my instruction. Finally, in learning about digital storytelling, I was introduced to a powerful alternative to the typical Powerpoint presentation. I plan to edit a few of my lesson in which students normally would have used Powerpoint, or some other presentation software, in order to present what they have learned. This year, I would like to have students create digital stories to help show their understanding of content and incorporate various forms of media. According to Cennamo, Ross, and Ertmer (2009), “…both educators and business and industry leaders have increasingly stressed the importance of developing students’ creative and critical thinking skills” (p. 23). Implementation of the GAME plan strategy, problem-based learning, social networking, and digital storytelling into a content area classroom will certainly help any student to develop their creative and critical thinking skills and prepare them for their futures.

 

References:

Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont, CA: Wadsworth, Cengage Learning.